The game is almost back to where it was as a single-player game, with just a few more features to add for the multiplayer to be caught up!
4:55 AM (AEST), October 22nd, 2021
Some more biggish changes to An Infestation this week, adding to the list of fundamental features I need available for the goals of the first proper version of this project. Like I mentioned a few weeks ago, the main goal at the moment is making a player-versus-player experience like my childhood favourite, the Friday night family classic, Murder In The Dark. If you haven't heard of Murder In The Dark, I'll give a quick explanation and then continue with the main changes for this version of An Infestation below. Let's begin.
Murder In The Dark is a simple party game, played at night, in pitch-black darkness, with two simple rules:
My adaptation of this real-world game might have some differences, like allowing the actual killing of other players, but it will still follow the basic concept from above.
Now time for this week's changes! Nothing major or any new additions, but more reworks of current features getting the multiplayer treatment:
While there are still some additions to be made in the future, I am happy with what has been completed so far and think it's time I start recording versions of the game. Now that majority of the original game features are present in multiplayer, what better time than now to add an extra 1 to that filename. If anyone is reading this, give the prototype a try, and let me know what you think, including any bugs you find. Thank you!