This was a project that I completed in my second-year studies at AIE as a part of our complex systems learning outcome. For this assignment, I developed a project for developing games with scriptable objects (Inspiration being the Love2D engine), taking advantage of Lua C++ Bindings.
This project was developed over a few weeks as a part of my studies at the Academy of Interactive Entertainment (AIE). The main purpose of the assignment was to show our abilities to complete complex tasks and expand our knowledge and programming skills.
The assignment required us to pick a complex topic of research and to figure out a software solution to prove our knowledge. I chose Lua Bindings for my topic and developed a program that would allow for the aieBootstrap game engine to use Lua as a scripting language for development. The project was developed using C++ and was inspired by my love, no pun intended, of the Love2D engine, something I used quite extensively during the development of Zombie Game.
The main purpose and goal of this assignment was to build a complex application, proving our knowledge and skills in the topic. As discussed above, I chose to develop a Lua Bindings application using C++ to replicate a basic Love2D engine.
The Minimum Viable Product (MVP) of the project was to create a simple working demo, showing functions and changing values from a Lua script running in the aieBootstrap engine, as well as having a finished complied statically-linked library (.lib) of the project.
Other goals for the project, outside of the MVP, were to have a compiled dynamically-linked library (.dll) of the project, mapping extra functions in the renderer and input class, the ability to use with 3D, playing audio, as well as the ability to use fonts and texts. Most of the extra goals were met, minus 3D capabilities, playing audio, as well as some of the extra mappings.
Other than all the information listed above, which was all new stuff I learnt for the development of this project, I learnt a lot about how I work and how I take on work.
Personally, this project was stressful, I was having difficulties and I was unsure what topic to choose for the assignment. I ended up choosing scripting, because of previous knowledge of the topic, hoping it would help with completing the assignment. Once development started I got lost, developed and research the wrong stuff and it was an absolute disaster. So I slowed down, figured out exactly what it was I wanted to create and restarted my project. Everything went well after this, even finishing things listed as extras in my proposal.
I think my main take away from this assignment is being aware that my lack of confidence and stresses almost got the best of me and almost ruined a project. But I realized what I was doing wrong, corrected mistakes, restarted development and continued developing and overcoming any confidence and stress issues I was facing.
This was a project that I completed in my second-year studies at AIE as a part of our complex systems learning outcome. For this assignment, I developed a project for developing games with scriptable objects (Inspiration being the Love2D engine), taking advantage of Lua C++ Bindings.